Pawn by Aimee Carter
My rating: 3 of 5 stars
Source: Paperback copy courtesy of publisher
Pawn had a very promising action-packed beginning. Kitty Doe has just been assessed as a III which means that she no longer has a promising future and she’s looking to end it by causing trouble. Trouble (with the capital ‘T’), however, came seeking her instead. She accepted what she thought was her only option of a ‘real’ life but the consequences were beyond her imagining.
It was quite frustrating that Kitty is not a fighter (like Katniss or Tris) though she has some street cred and it helped the action, at times. There was also another ability that she’s missing (which most of us take for granted) which debilitated her somewhat. This really limited Kitty and made her really dependable on others –it was a bit exasperating though I wonder if this limitation will mean something else in the next installment (that’s what I’m hoping because otherwise, this is just a really annoying trait).
There were quite a lot of characters so it was a little hard to develop in such a short time but they seem to be a lot of fun. The world also was a little underdeveloped. And despite the action at the start of the book, Pawn was actually quite slow but packed with intrigue with lots of twisty turns. I felt that Pawn has barely scratched the surface though I’m really looking forward to book 2, Captive. As I was having a very grumpy and moody day, all these suited me just fine as I didn’t need to think too hard and I actually quite enjoyed it.
Thank you, Harlequin Books Australia, for copy of paperback
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